Florestan Schuberth - Freelance Senior 3D Artist & Lighting TD
I wish you a warm welcome to take a look at my portfolio and get to know me and my work a little better.
I love 3D!
As a freelance senior 3D artist and CG Lighting TD, I'm always on the lookout for new challenges. For several years now I have been working increasingly on commercials and product visualization in the automotive industry.
My focus on shading, lighting and car asset preparation form the basis for a convincing photorealistic result. While keeping an eye on the concept I combine my knowledge of industrial production processes and material properties with my passion for high quality 3D visualization.
In addition, I create solutions for products and prototypes in the fields of beauty, jewelry, medical and technology. Especially as an alternative to product photography, I can offer a refined and individual workflow to create renderings used in online stores, on websites or print.
I love Design!
As a designer, I offer advice and conceptual support for the creation of visual and virtual experiences. As in other creative areas, Design Thinking can also be used in 3D productions as a tool for new solutions, such as the use of virtual reality.
Teamwork results in success!
My portfolio shows projects that would not be possible without a strong team. Working in well-known companies such as Spellwork Pictures, Mackevision or Pixomondo, the production strongly profits from the teamwork of professional artists. In this environment, I don´t hesitate to take responsibility in delegating tasks to artists according to their abilities and strengths.
So if you're interested in working together, don't hesitate to contact me.
Tools, Workflows & Skills
3D modeling, shading, lighting, rendering with 3D Studio Max, Maya, Vray & Redshift, including linear workflow and ACES.
Production Asset creation & setup of complex scenes like automotive EXT & INT
Photo-realistic realization and post-processing of concepts
Shading & lighting in Unreal Engine - Blueprint VS of product configurators, UMG UI design & Input control
Design Thinking, concept creation and consultation for 3D Visualization & Real-Time applications
Scene preparation and renderelement setup in Maya Render Setup and 3Ds Max LPM/Prism
Creation and post-processing of textures and drawing of concepts in Photoshop.
Creation of parametric CAD models for construction and rapid prototyping in Fusion 360
Creation of technical drawings in Rhino and Illustrator.
Professional experience
Autodesk 3D Studio Max 9-2024
Autodesk Maya 2010-2023
Chaos Group Vray for Max/Maya
UNREAL Engine
Redshift 3D
Adobe Substance Designer
Adobe Photoshop & Illustrator CC
Autodesk FUSION 360
RHINO 5
Maya Render Setup & 3Ds Max LPM / Prism
MidJourney AI for research and LookDev
experience with
Nuke
Pixologic ZBrush
Adobe InDesign
Adobe Premiere