Florestan Schuberth - Freelance Senior 3D Artist & Lighting TD

I wish you a warm welcome to take a look at my portfolio and get to know me and my work a little better.


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I love 3D!

As a freelance senior 3D artist and CG Lighting TD, I'm always on the lookout for new challenges. For several years now I have been working increasingly on commercials and product visualization in the automotive industry.

My focus on shading, lighting and car asset preparation form the basis for a convincing photorealistic result. While keeping an eye on the concept I combine my knowledge of industrial production processes and material properties with my passion for high quality 3D visualization.

In addition, I create solutions for products and prototypes in the fields of beauty, jewelry, medical and technology. Especially as an alternative to product photography, I can offer a refined and individual workflow to create renderings used in online stores, on websites or print.

I love Design!

As a designer, I offer advice and conceptual support for the creation of visual and virtual experiences. As in other creative areas, Design Thinking can also be used in 3D productions as a tool for new solutions, such as the use of virtual reality.

Teamwork results in success!

My portfolio shows projects that would not be possible without a strong team. Working in well-known companies such as Spellwork Pictures, Mackevision or Pixomondo, the production strongly profits from the teamwork of professional artists. In this environment, I don´t hesitate to take responsibility in delegating tasks to artists according to their abilities and strengths.

So if you're interested in working together, don't hesitate to contact me.


Tools, Workflows & Skills

  • 3D modeling, shading, lighting, rendering with 3D Studio Max, Maya, Vray & Redshift, including linear workflow and ACES.

  • Production Asset creation & setup of complex scenes like automotive EXT & INT

  • Photo-realistic realization and post-processing of concepts

  • Shading & lighting in Unreal Engine - Blueprint VS of product configurators, UMG UI design & Input control

  • Design Thinking, concept creation and consultation for 3D Visualization & Real-Time applications

  • Scene preparation and renderelement setup in Maya Render Setup and 3Ds Max LPM/Prism

  • Creation and post-processing of textures and drawing of concepts in Photoshop.

  • Creation of parametric CAD models for construction and rapid prototyping in Fusion 360

  • Creation of technical drawings in Rhino and Illustrator.


Professional experience

  • Autodesk 3D Studio Max 9-2024

  • Autodesk Maya 2010-2023

  • Chaos Group Vray for Max/Maya

  • UNREAL Engine

  • Redshift 3D

  • Adobe Substance Designer

  • Adobe Photoshop & Illustrator CC

  • Autodesk FUSION 360

  • RHINO 5

  • Maya Render Setup & 3Ds Max LPM / Prism

  • MidJourney AI for research and LookDev

experience with

  • Nuke

  • Pixologic ZBrush

  • Adobe InDesign

  • Adobe Premiere